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Optimize the optimizeFor subroutine

Roan requested to merge opengl/fix/optimizefor into develop

fixes #174 (closed)

Yeah, I turned a O(n) subroutine into a O(n^2) subroutine by accident. So for the NCBI set that meant that optimizing shaders took about 1.5 hours instead of a couple milliseconds.

¯\_(ツ)_/¯

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